Set the coin, then tap brawlers as the draft happens: bans for either side, then each pick in
turn order. Tapping a marked brawler clears it. The violet ring is the pick the engine wants. Tap
the card for the full breakdown: meta, your profile, pick position, roles, synergy, terrain.
Terrain comes from a table of map layouts (open, mixed or walls; few or many bushes) keyed by
the map the rotation reports, so nothing has to be set during the ban phase. A map the table
does not know assumes nothing and says so; two taps override it for this draft. Throwers,
snipers, ambushers, wall breakers and bush kits gain or lose points from it, all labelled
reasoning: it is a reading of the layout, never a measurement.
The label on every reason says where it comes from: measured is a win rate or your own
record, measured, rotated is a map number whose map has since changed, measured,
unconfirmed is a map number from the 5 September capture while the live rotation is not
known, reasoning is a counter, a pairing, a role or the pick position read from the kits,
your call is what you declared on the stats page.
Ranked only, as a rule on the data: the numbers here come from ranked games in the band they
name, never from the trophy ladder; where only trophy data exists the value is a dot, "no ranked
data". Build pick rates are the one exception and say so: a loadout hint across all modes,
never a score input.
Numbers are Mythic ranked win rates, or the map win rate where one was measured. Nine brawlers
the Mythic list does not cover show their Masters value: an M next to the number in the grid, and
"at Masters" on the card. A dot instead of a number means no ranked measurement yet: that brawler
scores as neutral and nothing is guessed.
Draft order, the official Ranked format (verified by the coordinator against the Brawl Stars
Wiki and 2026 guides): a coin decides who picks first; each player bans one brawler, three per
team, and a team sees only its own bans during the ban phase; from Mythic I picks go snake 1-2-2-1
with about 20 seconds each; then about 17 seconds for the loadout; best of three from Mythic I.
It is declared in one place (DE.FORMATS in engine.js): a format change is a data
change.